Don’t use placeholder text as it disappears as soon as user starts typing the input. Recalling the instructions while entering the text is annoying for the user. The only way to restore it is to remove the entered text.Continue reading “Design Tip #3”
by Jason Yuan
“Nine months ago, I set out to invent a new way of interfacing with our devices, armed with only a single metaphor: Mercury. I wanted to create something that users could move through without friction or boundaries. I wanted to bring people closer to their North Stars with speed and elegance.”Continue reading “24 Popular Medium Design Articles of 2019”
This Black Friday weekend, Interaction Design Foundation is offering 25% off on your annual membership.Continue reading “25% OFF UX Courses: A Gift For You On BLACK FRIDAY”
Display all options side by side when user has to select from 2 to 4 values.Continue reading “Design Tip #2”
“True interactivity is not about clicking on icons or downloading files, it’s about encouraging communication.” – Edwin Schlossberg
An interactive design needs to be communicative. It should communicate with the user in a way that the user understands it fully while working on it.Continue reading “Design is Communication”
Why does Dashboard Design matter?
A dashboard is a visual representation of information. Its purpose is to present complex information in an easy to understand format for its users.
A usable dashboard should be:
Clear: A good dashboard clearly displays the required information. When a user looks at the dashboard, he should be able to get the purpose of the dashboard within the first 5 seconds. He does not need to stay there for a few minutes just to understand the purpose of the dashboard.Continue reading “10 Rules of Dashboard Design”
Don’t wrap text on Buttons. A button label should remain on a single line.Continue reading “Design Tip #1”
“Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.” –Antoine de Saint-Exupery
A good design contains everything that is required to satisfy its users. What is meant by “everything”? Does “everything” mean that you should provide each feature asked by the user? No, it doesn’t mean that. But if you are not fulfilling your user’s demands, then how can he remain happy with you?Continue reading “Simplicity in Design”