Always make the primary action standout on a page by making its visual stronger.Continue reading “Design Tip #5”
“Bad design is smoke, while good design is a mirror.”— Juan Carlos Fernandez
What is bad design? The design that misleads the user just like smoke can mislead someone. It obscures the right direction as the smoke does.
Whereas the good design is reflective just like a mirror, and it displays the clear truth as a mirror displays the real image of everything.Continue reading “Good Design Vs Bad Design”
Most of the times, all fields in a form are mandatory except a couple of fields that are optional. To avoid clutter, it is better to mark optional label for fields that not required.Continue reading “Design Tip #4”
“Usability does not equate to a specific number of clicks, taps, swipes, pinches, flicks.” – John Morkes
The usability of a design is the measure of ease by which a user can work on a product to achieve the desired goals in an efficient way.
Usability has 5 components: Learnability, Efficiency, Memorability, Error Tolerance, and Satisfaction. Each of these components is related to the ease of use that a product provides to its users. One factor to provide the ease of use is the number of times the user must click, tap, swipe, pinch, or flick to perform a task.Continue reading “3-Click Rule and Usability”
Stepping in the UX career does not require a lot of experience or knowledge of the field. You can become a UX designer if you have relevant education, you are interested in design thinking, you want to study human behavior, you are a good problem solver, or you do love creativity and innovation.
If you possess any of the above, you can start your career as a UX designer. At the start of your career, it is easier to learn about the required skills either from your senior colleagues/mentors or you can also become a self-taught UX designer. However, becoming an expert in the field requires a lot of effort and time.Continue reading “How To Measure Your UX Design Skills?”
Don’t use placeholder text as it disappears as soon as user starts typing the input. Recalling the instructions while entering the text is annoying for the user. The only way to restore it is to remove the entered text.Continue reading “Design Tip #3”
by Jason Yuan
“Nine months ago, I set out to invent a new way of interfacing with our devices, armed with only a single metaphor: Mercury. I wanted to create something that users could move through without friction or boundaries. I wanted to bring people closer to their North Stars with speed and elegance.”Continue reading “24 Popular Medium Design Articles of 2019”
This Black Friday weekend, Interaction Design Foundation is offering 25% off on your annual membership.Continue reading “25% OFF UX Courses: A Gift For You On BLACK FRIDAY”