“Bad design is smoke, while good design is a mirror.”— Juan Carlos Fernandez
What is bad design? The design that misleads the user just like smoke can mislead someone. It obscures the right direction as the smoke does.
Whereas the good design is reflective just like a mirror, and it displays the clear truth as a mirror displays the real image of everything.
Continue reading “Good Design Vs Bad Design”
“Usability does not equate to a specific number of clicks, taps, swipes, pinches, flicks.” – John Morkes
The usability of a design is the measure of ease by which a user can work on a product to achieve the desired goals in an efficient way.
Usability has 5 components: Learnability, Efficiency, Memorability, Error Tolerance, and Satisfaction. Each of these components is related to the ease of use that a product provides to its users. One factor to provide the ease of use is the number of times the user must click, tap, swipe, pinch, or flick to perform a task.
Continue reading “3-Click Rule and Usability”
“Consistency is one of the most powerful usability principles: when things always behave the same, users don’t have to worry about what will happen.”— Jakob Nielsen
Consistency is the key principle of UX design. A usable and user-friendly design always provides a consistent experience.
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