Quotes

To make things simple, avoid distractions in your design.

Simplicity: Avoid Distractions in Your Design

How to embrace simplicity in design by eliminating distractions? Prioritize simplicity in your designs by focusing on: → Clarity→ Minimalism→ Use-centric Clarity is key: → Start with a clear vision of your product’s purpose→ Prioritize essential elements to convey your message effectively→ Eliminate unnecessary clutter that may divert your audience’s attention Minimalism matters: → Opt …

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Design and Data

Importance of Data in UX Design Process

“Design based on data brings us back to its essence & will leave out all unnecessary decoration.” – Jeanne De Bont  Data and Design need to be integrated to enhance the user experience of your products. Design decisions based on data will keep you moving in the right direction throughout the design process.

People ignore design that ignores people.

Why Do You Need to Understand Your Users?

“People ignore design that ignores people.” — Frank Chimero
The core principle of user experience is to keep the user first in your design process. A product that satisfies the needs of its users is a successful product and the users love to work on it.

design problem solver

Design is Problem Solving

“Design’s fundamental role is problem solver” – Fast Company Let’s understand what Design is. A collection of art, images, and text combined to give a pleasant look, or design means something more?

Design and context

Importance of Context in Design

“Always design a thing by considering it in its next larger context—a chair in a room, a room in a house, a house in an environment, an environment in a city plan.” — Eero Saarinen

Click and Navigate

Every Click is An Opportunity to Lose Prospects

“Every click is an opportunity to lose prospects.”— Bryan Eisenberg Clicking in a site, app, or product is a way to navigate between multiple views. By clicking on available UI elements, the users interact with your product and move from one page to the other to perform their desired tasks.

Colors in Design

Colors in Design

“There is nothing better than to see amazing colors in the right environment, it can change your whole mood.”— Morag Myerscough

bad design vs good design

Good Design Vs Bad Design

“Bad design is smoke, while good design is a mirror.”— Juan Carlos Fernandez What is bad design? A design that misleads the user just like smoke can mislead someone. It obscures the right direction as the smoke does. The good design is reflective just like a mirror, and it displays the clear truth as a …

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3 click rule

3-Click Rule and Usability

“Usability does not equate to a specific number of clicks, taps, swipes, pinches, flicks.” – John Morkes The usability of a design is the measure of ease by which a user can work on a product to achieve the desired goals efficiently.

design is communication

Design is Communication

“True interactivity is not about clicking on icons or downloading files, it’s about encouraging communication.” – Edwin Schlossberg An interactive design needs to be communicative. It should communicate with the user in a way that the user understands it fully while working on it.

Simplicity in Design

Simplicity in Design

“Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.” –Antoine de Saint-Exupery

incremental design

Benefits of the Incremental Design Approach

“Designers are afraid of incremental design but to launch faster you need an incremental vision.”— Katie Dill An incremental vision allows you to deliver the output, in our case design, in small increments to your customer.

More options More problems

More Options, More Problems

“Rule of thumb for UX: More options more problems.” — Scott Belsky Hick’s law states that the more options available for the users, the longer time it will take for them to make a decision. 

Understand User

Understand Your Users

“We tend to be distracted by the voices in our own heads telling us what the design should look like.” — Michael Bierut It’s very natural that when you are designing your product, you feel like a user of your product. You are the first one who will approve or reject your designs. It is not possible that you …

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unhappy customers

Learn From Your Unhappy Customers

“Your most unhappy customers are your greatest source of learning.” — Bill Gates You are designing for your customers. You get their requirements and work hard to meet them. Sometimes your customers become very happy to see the outcome. At times, they are not satisfied with your efforts and you must go to extra mile to achieve the …

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Innovation in UX

Adopting Innovation in UX

“Asking users to adopt new behaviors or even modify their existing behaviors is very, very hard.” — Khoi Vinh Change is difficult to accept, but is always for good. When users continuously use a product, they become comfortable with it, although it might have several shortcomings. They do not want to change the way they are working …

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