“There is nothing better than to see an amazing color in the right environment, it can change your whole mood.”— Morag Myerscough
Before talking about UX design, let’s have a look at colors around us and see how they are affecting our life. This world is very colorful, and our life will be dull without colors. The nature is full of colors and everything around look so perfect in its current that we cannot even imagine them colorless. Colors affect our moods, and no one can stop himself by praising a colorful view, whether it is sky, rainbow, trees, flowers, rivers or a human made creation.
“Usability does not equate to a specific number of clicks, taps, swipes, pinches, flicks.” – John Morkes
The usability of a design is the measure of ease by which a user can work on a product to achieve the desired goals in an efficient way.
Usability has 5 components: Learnability, Efficiency, Memorability, Error Tolerance, and Satisfaction. Each of these components is related to the ease of use that a product provides to its users. One factor to provide the ease of use is the number of times the user must click, tap, swipe, pinch, or flick to perform a task.
Stepping in the UX career does not require a lot of experience or knowledge of the field. You can become a UX designer if you have relevant education, you are interested in design thinking, you want to study human behavior, you are a good problem solver, or you do love creativity and innovation.
If you possess any of the above, you can start your career as a UX designer. At the start of your career, it is easier to learn about the required skills either from your senior colleagues/mentors or you can also become a self-taught UX designer. However, becoming an expert in the field requires a lot of effort and time.
Don’t use placeholder text as it disappears as soon as user starts typing the input. Recalling the instructions while entering the text is annoying for the user. The only way to restore it is to remove the entered text.
“Nine months ago, I set out to invent a new way of interfacing with our devices, armed with only a single metaphor: Mercury. I wanted to create something that users could move through without friction or boundaries. I wanted to bring people closer to their North Stars with speed and elegance.”