Good Design Vs Bad Design

bad design vs good design

“Bad design is smoke, while good design is a mirror.”— Juan Carlos Fernandez

What is bad design? The design that misleads the user just like smoke can mislead someone. It obscures the right direction as the smoke does.

Whereas the good design is reflective just like a mirror, and it displays the clear truth as a mirror displays the real image of everything.

Continue reading “Good Design Vs Bad Design”

3-Click Rule and Usability

“Usability does not equate to a specific number of clicks, taps, swipes, pinches, flicks.” – John Morkes

The usability of a design is the measure of ease by which a user can work on a product to achieve the desired goals in an efficient way.

Usability has 5 components: Learnability, Efficiency, Memorability, Error Tolerance, and Satisfaction. Each of these components is related to the ease of use that a product provides to its users. One factor to provide the ease of use is the number of times the user must click, tap, swipe, pinch, or flick to perform a task.

Continue reading “3-Click Rule and Usability”

How To Measure Your UX Design Skills?

Stepping in the UX career does not require a lot of experience or knowledge of the field. You can become a UX designer if you have relevant education, you are interested in design thinking, you want to study human behavior, you are a good problem solver, or you do love creativity and innovation.

If you possess any of the above, you can start your career as a UX designer. At the start of your career, it is easier to learn about the required skills either from your senior colleagues/mentors or you can also become a self-taught UX designer. However, becoming an expert in the field requires a lot of effort and time.

Continue reading “How To Measure Your UX Design Skills?”

24 Popular Medium Design Articles of 2019

Medium popular design articles of 2019

1. Introducing Mercury OS

by Jason Yuan

“Nine months ago, I set out to invent a new way of interfacing with our devices, armed with only a single metaphor: Mercury. I wanted to create something that users could move through without friction or boundaries. I wanted to bring people closer to their North Stars with speed and elegance.”

Continue reading “24 Popular Medium Design Articles of 2019”

25% OFF UX Courses: A Gift For You On BLACK FRIDAY

Black Friday and Cyber Monday Deal on UX Courses

This Black Friday weekend, Interaction Design Foundation is offering 25% off on your annual membership.

Continue reading “25% OFF UX Courses: A Gift For You On BLACK FRIDAY”

Design is Communication

design is communication

“True interactivity is not about clicking on icons or downloading files, it’s about encouraging communication.” – Edwin Schlossberg

An interactive design needs to be communicative. It should communicate with the user in a way that the user understands it fully while working on it.

Continue reading “Design is Communication”

10 Rules of Dashboard Design

10 rules of dashboard design

Why does Dashboard Design matter?

A dashboard is a visual representation of information. Its purpose is to present complex information in an easy to understand format for its users.

A usable dashboard should be:

Clear: A good dashboard clearly displays the required information. When a user looks at the dashboard, he should be able to get the purpose of the dashboard within the first 5 seconds. He does not need to stay there for a few minutes just to understand the purpose of the dashboard.

Continue reading “10 Rules of Dashboard Design”

Simplicity in Design

Simple Design

“Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.” –Antoine de Saint-Exupery

A good design contains everything that is required to satisfy its users. What is meant by “everything”? Does “everything” mean that you should provide each feature asked by the user? No, it doesn’t mean that. But if you are not fulfilling your user’s demands, then how can he remain happy with you?

Continue reading “Simplicity in Design”