Design is everywhere. From the dress you’re wearing to the smartphone you’re holding, it’s design.

Design is Everywhere, so Take Inspiration from Your Surroundings

“Design is everywhere. From the dress you’re wearing to the smartphone you’re holding, it’s design.”— Samadara Ginige

That’s very true! Design is everywhere.

Design is not limited to the digital world, instead, everything we use in our daily lives is designed for human ease.

The hairbrush that you use every day is designed in a way that provides good usability when you are brushing your hair. 

Similarly, take the example of a toothbrush. Imagine a beautiful toothbrush that is not easy to use, will you still love it just because it looks good?

No. If it is not easy to use, then its appearance means nothing to you.

Design is not just what you see while using a laptop or mobile. The design also defines how to build a chair so that when you sit on it, you feel comfortable. Design is also an understanding of how to make an oven easy and safe to use when you are cooking food. Hence, design is everywhere.

This is human-centered design which allows designers/creators to make things easier for human use.

The design process that you use to build digital apps also works well for designing other objects.

If you are going to design a wardrobe, you will follow the same steps.

  • You first understand the requirements; why this wardrobe is needed, how it will be used, who will be using it, what is the context where it will be placed, and which material is required to build it.
  • After getting this information, you collect ideas for different wardrobes that are already in the market. You get inspired and design your creation. You will discuss and approve your ideas with the user, the person who has ordered the wardrobe.
  • Then you start making it. You collect all the required artifacts and start building it. While in the creation process, you continuously remain in touch with the user to get feedback.
  • You test it with the actual user before finalizing it. Then you deliver it. After delivering, still you look for feedback that may require improvements in the object. Also, this feedback helps you to design better objects in the future.

Hence, you can easily say that design is everywhere!

Design is everywhere, so take inspiration from your surroundings.” — Emily Stevens

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